Tuesday, December 1, 2015

CG (Computer Graphics)

Maya

     In September was the first time that I used Maya, in that month, I learned how to block out objects; how to create and set folders; how to use images as a reference to recreate objects; likewise, how to use the basic tools of modeling (select, move, paint, lasso, rotate, and scale) and UV mapping (cylindrical, planar, UV editor).

     However, In October, I stared Model Creation where I learned deeper how to use the basic tools and new tools like target, quad draw, bevel, 3th mode, blend, and so forth.

 





 

ZBrush

     Likewise, I learned how to use Zbrush; how to import and export files from Maya to Zbrush; how to use the different brushes; along with, how to batch bake.

     Moreover, In November, I took the Shading and Lighting class, in there I learned how to recreate lights, materials, textures, and materials of the real life to CG.